DXGLWrap Revival: Restoring a DirectX 8 to OpenGL Wrapper

In 2002, I was experimenting with something that, at the time, felt both ambitious and slightly unconventional: translating Direct3D 8 calls into OpenGL. The idea became DXGLWrap, a lightweight wrapper designed to bridge two competing graphics APIs. Back then, the project got some unexpected visibility. It was featured on Slashdot, and even led to an […]