OSX: Now on Mac App Store. New user interface. 64bit. OpenGL 3.2 compatible with rendering tests.
Windows: Updated user interface with Vista dialog boxes, added iOS and Android renderers, using Cloud storage for
extensions submissions instead of email.
Beta MacOSX 10.7 support with OpenGL 3.2 detection.
Added OpenGL 4.1 core feature set.
Added iPhone/iPad version (version 1.01) available on the iTunes App Store.
Improved rendering test.
New benchmark test.
Added uniforms blocks capabilities. Fixed automip generation in OpenGL 3.0 rendering contexts. New shader rendering test for OpenGL 3.0. Updated database.
Added OpenGL 3.3 and 4.0 core features Set.
Fixed copy to clipboard in database page (Windows).
Added DirectX February 2010 detection.
Fixed XML error at startup in Latin language (French, Spanish, German).
Fixed error with holed renderer (renderer that supports OpenGL 3.0 and OpenGL 3.2 but not OpenGL 3.1).
New renderers added. Updated MacOSX interface. Removed enumerations of fixed pipeline in OpenGL 3.0 forward contexts.
||Added DirectX 11 detection. Updated database.
Fix for nVidia with OpenGL 3.2 forward context.
Added warning message when running against OpenGL 3.0 forward contexts.
Fix for clip plane option.
Updated renderer database.
Using higher resolution textures for rendering tests.
Tested under MacOSX Snow Leopard.
||OpenGL 3.1 and OpenGL 3.2 detections. OpenGL 3.0 rendering test (Forward Context). Updated database with fixes. Updated Core Features Set for version 3.1 to 3.2.
||Added OpenGL 3.1 detection. Added OpenGL 3.0 renderer (windows only), Improved OpenGL 3.0 detection, added new renderers.|
||Update to GLEW 1.5.1. Added OpenGL 3.0 functions entry point. Fixed application issue with & characters in the monitor name (Windows version).
||Added OpenGL 3.0 core features set.|
||Added some OpenGL ES renderers. Update renderer icons. Fixed problem with some system with nVidia Forceware.
||Extensions database viewer with icons (MacOSX). Fix some problems with ATI Catalyst detection on some configurations. Minor UI fixes (Windows).|
||Added DirectX 10.1 detection, improved Vista version, Added March 2008 DirectX Detection, Added XML Load and Save function.
||Improved pixel format listing. Installer with dutch and english language. Added transparency test. Some UI tweaks. Changed OpenGL 2.1 test using 8bit lumiance texture. ATI Catalyst version detection. Added display driver date detection. Fixed issues when OpenGL fails to initialize.|
||First version of OpenGL Extensions Viewer 3.0. See special page for details.
||Final 2.x version, before the 3.x series (Windows only).
Fixed a stability issue with database browser. Updated icons for nVidia and ATI. Fixed VRAM memory detection.
||Added some MacOS 10.5
renderers information. Fixed some ARB
shader (rendering test 1,4 and 1,5
(Alpha write). Improved errors messages
in rendering tests. Fixed multisampling
test (now displayed in rendering
||New installer for x64
version. Fixed some compatibilities
with ATI video cards. New software
update window. New error log window
after rendering tests.
||Added Geforce 8
Geometry Shader capabilities report.
Updated database. Added progress bar at
startup (Windows only).
OpenGL 2.0+ test by an OpenGL 2.1 test.
Added clip plane feature test in
rendering test. Improve Vista UAC
compatibility. Language auto-detection.
Updated extensions database
||Bug fixes in the
OpenGL rendering tests. Updating the
database now requires the latest
version of the program. Updated
database (with Geforce 8 renderers).
Detects Windows Vista and use full
screen OpenGL initialization instead of
windowed for Aero compatiblity.
||Updated OpenGL core
features with OpenGL 2.1. Updated
renderers database and new GPU queries
(MacOS X 10.4.8). Improved software
update and get latest database
mechanism (Windows). Added underlays
and overlays bits (Windows). Added
deferred shading rendering test.
database browser, with abilities to
select multiples renderers or multiple
extensions. When selecting a group of
extensions, renderers that support them
will be displayed. Added benchmark
mode, displaying 100 cubes instead of
1. Bug fixes in rendering tests when
creating very large PBuffers. New file
format for localised strings
||Updated OpenGL report
with OpenGL display drivers version
checker. It shows extensions that are
missing but available on a more recent
version of graphics card drivers,
helping to track down machines running
outdated graphics card drivers or OS
revisions. Bug fixes in the rendering
tests on ATI and Intel boards. Shaders
used during rendering tests can be
edited externally (XML format) Added
new MacOS 10.4.3 renderers and new Mac
series (Geforce 6 / 7 based). Removed
some redundants renderers.
||Bug fixes rendering
tests when running on nVidia and Intel
based video cards, bug fixes in
extensions query management, added
MacOS 10.4.3 renderers, added version
checking on MacOS X.
version. Fixed total video memory
detection (Windows version). Fixed
OpenGL 2.0 rendering tests when using
Pixel Buffers. Added Linux OpenGL
renderers. Newly detected extensions
are displayed in the report.
||Fixed UI for better
Windows XP theme and Windows Vista Beta
1. Added EXT_framebuffer_object
rendering test, added 'OpenGL
Catalogue' site support, Improved
database (up to 469 extensions).
language version detection, fixed
PBuffer test on MacOSX 10.4, fixed slow
startup on MacOSX and other UI bug
fixes, added Intel/MacOS version. Fix
in the Core Feature test (missing
extensions in GL 2.0 core and changes
in 1.2 and 1.4 core)
updated support for MacOS 10.4 with
updated renderers and new capabilities
flags. Fixed rendering tests for GLSL
on MacOS 10.4.
||Fixed issues with
3DLabs during rendering tests (where
GL_EXT_compiled_vertex_array is not
present). Smarter database, doing the
distinction between two same renderers,
but running on differents CPU (Like
Geforce xxx/SSE/SSE2 and Geforce
xxxx/3DNOW). Added OpenGL 2.0 non power
of two feature rendering test when
using PBuffer. Added MESA logo. Added
update and database retrieval. Added
missing extensions features (aliased
line/point size, ARB imaging
convolution). Revised Core revision
checking. Now using the current
GL_VERSION if an extension is not
found.. First 'release' version for
||Added texture formats
enumerations. Added support of multiple
ICD. Updated user interface (ability to
select between Mac or PC only
renderers). Bug fixes in rendering
tests. Updated MacOS X version (with
submission by email, rendering
interface, OpenGL core features set
tests and rendering tests. Added OpenGL
core features set entry points check.
New MacOS X version with Cocoa user
interface (Thanks to Arekkusu).
Verification Utility which allows you
to verify the entry points for the
extensions supported and reports
problems like entry points missing but
extension appeared to be supported, or
functions found but extension string is
missing. Updated database (up to 363
Compliance Test, and changed to 'OpenGL
Core Features Set' which are now based
from the latest OpenGL Specification
Document (2.0). This provides a more
accurate analysis than the previous
'Compliance Test'. Updated database
system and ability to view more
information for each extensions in the
extension brower (information which
OpenGL core revision it belongs to,
extensions affecting it, dependencies).
Updated OpenGL 2.0 test.
||Added OpenGL 2.0
compliance test(*) (based on the draft
version). Added hardware registry
database browser with ability to
display extensions given a particular
card/driver combo or view a list of all
extensions in the database and see
which card/driver combos support it.
This database is based from information
submitted by XML reports sent by users.
Added japanese version. Updated
specifics values (used in the latest
Geforce 6800). Updated interface .
Improved XML output data (now exports
missing values like
||Native 64-bit version
(for Windows AMD64/EM64T) now
available. Improved user interface
(larger window, new ATI logo). Improved
extension search function. Minor bug
||Added an interface
for some OpenGL features (like GLSL on
nVidia cards ) by changing values in
registry. Updated GLSL/OpenGL 2.0
rendering test. Improved operating
system support (Windows AMD64/EM64T
edition) and user interface
||Added OpenGL 2.0
rendering test. Improved operating
system detection code. Added texture
LOD bias control in rendering
localization. Added texture LOD bias
values. Rendering test uses automatic
mipmap generation if available. Fixed
the 'context' indices starting from 1
rather than 0.
localization. New OpenGL 1.5 test,
fixed the extensions list for OpenGL
1.5 compliance and added a Vertex
Shader Language compliance test. Fixed
resolution list. New OpenGL test with
multisample option. New pixel format
||Added Ukranian and
French localization. Improved
localization system. If you want to
translate for your native language,
download the latest Translation
||More accurate OpenGL
compliance, interface improvement,
french localization (other will come),
right mouse button functionnality, zoom
resize, fixed lag in OpenGL Diagnostic
Diagnostic Tool for OpenGL 1.3 Added
OpenGL compliance test from for 1.2 to
1.5 standard. Fixed some bugs with
system using a lot of contexts. MacOS X
version (Classic not supported. Native
Diagnostic Tool for testing OpenGL
interfaces. Added Texture Env. and
Texture Combine parameters list.
Completely new interface and new
features : OpenGL display modes,
improved GL contexts report, added
Google search function.