Resolving CMake and CocoaPods Integration Issues in Xcode Projects

Introduction Integrating CocoaPods into CMake-based iOS or macOS projects can be challenging. Developers often encounter issues where CocoaPods dependencies aren’t correctly linked, leading to build failures or incomplete archives. This blog post explores common problems in such integrations and provides solutions to ensure a smooth development experience. Common Issues Encountered 1. CocoaPods Frameworks Not Found […]

Avoiding Depth Clipping in OpenGL ES by Clamping gl_Position.z

In standard OpenGL ES rendering, objects outside the clip volume are discarded before reaching the fragment shader. This includes primitives that lie outside the near and far depth planes defined by the projection matrix. However, what if you need to render objects that are beyond the far plane without having them clipped? In desktop OpenGL, […]

GLview 7.3 Release: Whatโ€™s New?

The latest version of GLview, version 7.3, is here! This release brings significant updates, important bug fixes, and exciting new features that improve both functionality and reliability. Key Updates in GLview 7.3 Enhanced Installer Support: The installer now supports silent mode (/S) for streamlined, automated installations. This is a game-changer for IT administrators and advanced […]

Celebrating 30 Years of ‘Dimension’ โ€“ Realtech VR at The Party 1994

In December 1994, Realtech VR embarked on a journey to Denmark to participate in one of the most iconic demo parties of its time: The Party 1994, held from December 27 to December 30 at the Herning Messecenter in Herning, Denmark. With 2,700 visitors, it was a gathering of creative minds and groundbreaking tech enthusiasts, […]

Realtech VR Book!

2024 marks 30 years since Realtech VR began its journey. While reminiscing about the golden age of demo-making, I started searching for books on demo history from 30 years ago… and stumbled upon something truly unexpected. Stay tuned for the reveal over the week end! #DemoScene #OldSchoolDemos #RetroComputing #RetroTech #RealtechVR30Years #3DGraphics #CodingLegend #30YearsStrong #TechThrowback

๐Ÿšจ Black Friday Alert! ๐Ÿšจ

๐ŸŽ‰ All Realtech VR apps and upgrades on the iTunes App Store are now just $0.99 USD! ๐Ÿ•’ Offer ends Sunday, so grab your favorites while you can! โœจ Discover the deals: ๐Ÿ”น Brotherhood of Violence: https://apps.apple.com/app/id563246026 ๐Ÿ”น GLview Pro: https://apps.apple.com/app/id6478085651 ๐Ÿ”น Iron Fist Boxing: https://apps.apple.com/app/id298673200 ๐Ÿ”น Kosmik Revenge: https://apps.apple.com/app/id858985551 ๐Ÿ”น SkyORB โˆž Astronomy 2024: […]

GLview, Past, Present and Future

We’re thrilled to introduce GLview 6.4.9, marking a significant milestone in our journey toward enhancing your OpenGL, OpenGL ES, Vulkan, and DirectX experience. This update coincides with a major makeover on our website in November, setting the stage for a fresh, intuitive interface and an array of exciting features. What’s New in GLviewย  Website Overhaul: […]