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V3X.net
sound, vision and entertainement since
1995
Roadmap
Last update: 11 Feb. 2010
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2009
Added iPhone OS 3.0 with OpenGL ES 2.0.
ARM Neon and ARM VFP support.
DirectX 11 renderer.
Dropped Carbon API on MacOSX and moved to Objective C 2.0 with 64bit support on MacOSX.
Improved 3DS Max exporter (DirectX Shader support).
Improved V3X Animation Editor, V3X Menu Builder.
Perforce integration and Windows 7 support.
Shipped products: SkyORB 3D for iPhone, SkyORB 2.0 for Windows DX10, MacOSX Snow Leopard , Iron Fist Boxing Prestige Edition for PSP, No Gravity the Plague Of Mind for PSP.
2008
Complete DirectX 10.x render path.
DirectX 10.1 renderer.
Improved PSP renderer.
Dual quaternions skinning.
Improved V3X Animation Editor.
Added V3X Menu Builder in RDS.
Added iPhone OS 2.0 support.
Shipped products: SkyORB 1.8, Iron Fist Boxing for iPhone.
2007
Full Windows Vista support : DirectX
9EX WDM renderer, DirectX 10.0
renderer. New 3DS Max export plugin
with Biped export. Sony PSP render
path. Updated support for MacIntel. New
terrain rendering engine using climaps.
PS3/OpenGL ES renderer. Xbox 360
DirectX 9 implementation support.
2006
New API, refactored, OpenGL renderer
rewritten and optimized. Tools
interface ported to .NET framework
completed. R2VB and VTF (Render To
Vertex Buffer and Vertex Texturing)
planned.
MacOS X Intel support completed.
Multiple render targets, deferred
shading engine.
Rewritten occlusion queries (queued
occlusion queries, OpenGL, DX9 and DX10
implementations).
Preliminary Sony PSP render path.
Ongoing DirectX 10 render path.
XCode 2.4, Visual Studio 2005
support.
2005
Shadow mapping support (using HLSL
SM2.0 and OpenGL GLSL with 2x2 PCF or
ARB extension).
Improved Render-to-texture support,
floating point textures.
GL_EXT_framebuffer_object support.
ATI R200 OpenGL render path.
HDR texture loading.
MacOS 10.4 improved support.
Improved packaging, x64 build
shipping, lot of code size
optimisations.
Shipped products: Realtech: Reloaded.
Q2 2004
OpenGL Shading Language support.
More OpenGL 2.0 support (Non Power of
Two Textures).
DirectX 9.0C support (With Shader
Model 3.0 support).
Runtime texture compression for DX9.0c
and 3Dc support for DX9.0c and
OpenGL.
New framework for writing vertex and
pixel shaders for OpenGL and
DirectX.
Q1 2004
Initial OpenGL 2.0 support.
Improved texture addressing mode in
materials.
New input management code.
Updated MacOS X version (now available
for production).
64bit portability improved.
Updated collision engine (capsule
tests).
Shader only rendering mode in OpenGL
and Direct3D (without use of the fixed
pipeline).
Q3 2003
OpenGL ARB vertex object.
Updated shadow engine (using z-pass or
z-pass technique, multiple render
passes).
Object reflection system.
Rewritten portals engine, can also use
octree database.
Updated collision engine with octree
database.
Automatic vertex shader generation for
smooth skinning (OpenGL and
DirectX).
New wrapper for easier write of vertex
and pixel programs.
Improved rendering speed.
Q1-Q2 2003
MacOS X support (Mach-O / Altivec)
Maya export plugin (with skin
animation export).
OpenGL ARB vertex program support.
Native SSE and Altivec engine.
XML animation engine.
Point sprite particles engine.
Octree culling.
Q3 2002
DirectX 9 support.
V3X can uses XML for scene creation.
Most of format (particles, flares
scripts uses XML too).
MacOS Carbon support.
BeOS version major update.
RDS 2K1 1.1.1 version with Windows XP
support.
Shipped products: SkyORB VR uses V3X (see
realtech-vr.com site).
Q1 2002
DirectX 8.1 support with pixel and
vertex shader support.
PocketPC 2002 support.
Updated support for BeOS 5.0 and MacOS
Classic.
RDS 2K1 1.0.5 version.
New SDK sample package 'V3X Technical
Demos' free to download.
Shipped products: Charamel Gmbh now use V3X in their
Charactor Plugin .
Q1 2001
DirectX 8 support.
Pentium IV support.
Windows 2000 compatible.
New software renderer with Z-Buffer
support and improved quality.
New export format.
Support of OFF and OBJ 3D files.
HMD device support.
Rewritten C++ and files structures to
be Unix conformant.
Full HTML documentation.
RDS 2000 New installation system.
Packaging for SDK, tools are now
completed.
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