V3X.net
sound, vision and entertainement since 1995

Roadmap


Last update: 11 Feb. 2010

2009
Added iPhone OS 3.0 with OpenGL ES 2.0. ARM Neon and ARM VFP support. DirectX 11 renderer. Dropped Carbon API on MacOSX and moved to Objective C 2.0 with 64bit support on MacOSX. Improved 3DS Max exporter (DirectX Shader support). Improved V3X Animation Editor, V3X Menu Builder. Perforce integration and Windows 7 support.
Shipped products: SkyORB 3D for iPhone, SkyORB 2.0 for Windows DX10, MacOSX Snow Leopard , Iron Fist Boxing Prestige Edition for PSP, No Gravity the Plague Of Mind for PSP.


2008
Complete DirectX 10.x render path. DirectX 10.1 renderer. Improved PSP renderer. Dual quaternions skinning. Improved V3X Animation Editor. Added V3X Menu Builder in RDS. Added iPhone OS 2.0 support.
Shipped products: SkyORB 1.8, Iron Fist Boxing for iPhone.


2007
Full Windows Vista support : DirectX 9EX WDM renderer, DirectX 10.0 renderer. New 3DS Max export plugin with Biped export. Sony PSP render path. Updated support for MacIntel. New terrain rendering engine using climaps. PS3/OpenGL ES renderer. Xbox 360 DirectX 9 implementation support.



2006
New API, refactored, OpenGL renderer rewritten and optimized. Tools interface ported to .NET framework completed. R2VB and VTF (Render To Vertex Buffer and Vertex Texturing) planned.
MacOS X Intel support completed.
Multiple render targets, deferred shading engine.
Rewritten occlusion queries (queued occlusion queries, OpenGL, DX9 and DX10 implementations).
Preliminary Sony PSP render path.
Ongoing DirectX 10 render path.
XCode 2.4, Visual Studio 2005 support.



2005
Shadow mapping support (using HLSL SM2.0 and OpenGL GLSL with 2x2 PCF or ARB extension).
Improved Render-to-texture support, floating point textures.
GL_EXT_framebuffer_object support.
ATI R200 OpenGL render path.
HDR texture loading.
MacOS 10.4 improved support.
Improved packaging, x64 build shipping, lot of code size optimisations.
Shipped products: Realtech: Reloaded.


Q2 2004
OpenGL Shading Language support.
More OpenGL 2.0 support (Non Power of Two Textures).
DirectX 9.0C support (With Shader Model 3.0 support).
Runtime texture compression for DX9.0c and 3Dc support for DX9.0c and OpenGL.
New framework for writing vertex and pixel shaders for OpenGL and DirectX.


Q1 2004
Initial OpenGL 2.0 support.
Improved texture addressing mode in materials.
New input management code.
Updated MacOS X version (now available for production).
64bit portability improved.
Updated collision engine (capsule tests).
Shader only rendering mode in OpenGL and Direct3D (without use of the fixed pipeline).




Q3 2003
OpenGL ARB vertex object.
Updated shadow engine (using z-pass or z-pass technique, multiple render passes).
Object reflection system.
Rewritten portals engine, can also use octree database.
Updated collision engine with octree database.
Automatic vertex shader generation for smooth skinning (OpenGL and DirectX).
New wrapper for easier write of vertex and pixel programs.
Improved rendering speed.


Q1-Q2 2003
MacOS X support (Mach-O / Altivec)
Maya export plugin (with skin animation export).
OpenGL ARB vertex program support.
Native SSE and Altivec engine.
XML animation engine.
Point sprite particles engine.
Octree culling.



Q3 2002
DirectX 9 support.
V3X can uses XML for scene creation. Most of format (particles, flares scripts uses XML too).
MacOS Carbon support.
BeOS version major update.
RDS 2K1 1.1.1 version with Windows XP support. Shipped products: SkyORB VR uses V3X (see realtech-vr.com site).



Q1 2002
DirectX 8.1 support with pixel and vertex shader support.
PocketPC 2002 support.
Updated support for BeOS 5.0 and MacOS Classic.
RDS 2K1 1.0.5 version.
New SDK sample package 'V3X Technical Demos' free to download.
Shipped products: Charamel Gmbh now use V3X in their Charactor Plugin .




Q1 2001
DirectX 8 support.
Pentium IV support.
Windows 2000 compatible.
New software renderer with Z-Buffer support and improved quality.
New export format.
Support of OFF and OBJ 3D files.
HMD device support.
Rewritten C++ and files structures to be Unix conformant.
Full HTML documentation.
RDS 2000 New installation system.
Packaging for SDK, tools are now completed.