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V3X.net
sound, vision and entertainement since
1995
During past years, V3X.net had evolved and including a lot of technologies :
(see roadmap for engine evolution backlog).
3D Technology
- A platform independant and modular architecture for Windows, MacOSX, PSP and iPhone.
- C language with C++, C# en Objective-C bindings.
- Fully SIMD optimized (up to SSE4.1, Altivec, ARM Neon. ARM VP).
- Very fast engine and memory optimized architecture.
- Multiple renderers : OpenGL 2.0, OpenGL ES 1.1, OpenGL ES 2.0, DirectX 9, DirectX 9EX, DirectX 10, DirectX11, PSP GPU, Xenon.
- Animation engine including skeleton animation, skinning animation. AI driven animation playback.
- Physics engine, including body collision, broadphase culling, LOD system
- Portal, octree culling system, occlusion rendering system
- Complete shader support, OpenGL ARB, GLSL, Cg, DirectX HLSL, Vertex, Fragment and Geometry shaders.
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- Shader factory for optional automatic shader creation.
- Complete material management and resource caching.
- Intuitive fullscreen effect engine.
- Stencil shadow and shadow mapping.
- Deferred rendering.
- Include Realtech Development Studio with many tools for editing, exporting assets, shader authoring, menu creation. Includes Perforce integration.
Sound Technology
- Support for OpenAL, DirectSound, XAudio2, PSP audio rendering, iPhone Media Streaming
- SSE2, SSE3, SSE4.1 optimised.
- Sound editor with sound events
- .CAF (PCM and ADPCM), .WAV (PCM and ADPCM), .AIFF, .OGG, Atrac, VAG file format support.
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Other Technologies
- iPhone In App Store/li>
- Software update API (iPhone, MacOSX and Windows)
- PHP/SQL database connection for game ranking
- iPhone Bluetooth Networking and high level Network API.
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