V3X.net
sound, vision and entertainement since 1995

During past years, V3X.net had evolved and including a lot of technologies : (see roadmap for engine evolution backlog).


3D Technology

  • A platform independant and modular architecture for Windows, MacOSX, PSP and iPhone.
  • C language with C++, C# en Objective-C bindings.
  • Fully SIMD optimized (up to SSE4.1, Altivec, ARM Neon. ARM VP).
  • Very fast engine and memory optimized architecture.
  • Multiple renderers : OpenGL 2.0, OpenGL ES 1.1, OpenGL ES 2.0, DirectX 9, DirectX 9EX, DirectX 10, DirectX11, PSP GPU, Xenon.
  • Animation engine including skeleton animation, skinning animation. AI driven animation playback.
  • Physics engine, including body collision, broadphase culling, LOD system
  • Portal, octree culling system, occlusion rendering system
  • Complete shader support, OpenGL ARB, GLSL, Cg, DirectX HLSL, Vertex, Fragment and Geometry shaders.
  • Shader factory for optional automatic shader creation.
  • Complete material management and resource caching.
  • Intuitive fullscreen effect engine.
  • Stencil shadow and shadow mapping.
  • Deferred rendering.
  • Include Realtech Development Studio with many tools for editing, exporting assets, shader authoring, menu creation. Includes Perforce integration.
Sound Technology
  • Support for OpenAL, DirectSound, XAudio2, PSP audio rendering, iPhone Media Streaming
  • SSE2, SSE3, SSE4.1 optimised.
  • Sound editor with sound events
  • .CAF (PCM and ADPCM), .WAV (PCM and ADPCM), .AIFF, .OGG, Atrac, VAG file format support.
Other Technologies
  • iPhone In App Store/li>
  • Software update API (iPhone, MacOSX and Windows)
  • PHP/SQL database connection for game ranking
  • iPhone Bluetooth Networking and high level Network API.