|
|
| 1.8 |
New version '08. This version requires DirectX December 2007 update.
Added
Updated interface. Full Windows Vista support (XP still supported).
DirectX 10 support.
DirectX 9EX support (WDM Vista).
MacOSX 10.5 improved support.
Faster sky rendering.
4 times more stars.
Terrain rendering in local view.
Planets with level of detail.
Satellites rendering using TLE database.
HDR (high dynamic range) rendering
Multiprocessor/multi core optimised.
|
| 1.6.7 |
Final version before SkyORB 07. Fix compatibility with MacOSX 10.3.9
(compatible DMG format and removed OpenAL dependency).
Fix clip plane in local view (DX9 and OpenGL/PC). Few
speed optimisations when zoom in (OpenGL). Improvements
in shaders (DX9, OpenGL). |
| 1.6.5 |
This update is for Win32 only. Fixes
widescreen resolution in 1650x1050. Fixes problems
running the application due to the upgrade to Visual
Studio 2005 SP1 (Side by Side configuration error). If
the program stills not running, try to install the
Microsoft Visual Studio 2005 Redistribution
Package.
|
| 1.6.4 |
Resolution independance (works in
640x480 or 1600x1200 or higher). Bug fixes in OpenGL,
Direct3D and Software renderers for Intel and nVidia
chipset. Improved software update mechanism.
|
| 1.6 |
First public release. New user
interface, optimized for 1280x1024. New local view, with
improved sky rendering and improved accuracy when
rendering sky from other planets like mars, or mercury.
Larger star database (>60000 stars, all the HYG with
magnitude 8.5). Larger deep space objects database.
Uranus and neptunian moons. Many bug fixes and
improvements. Support english, french, german and
russian.
Also updated engine: Windows: Multi-threaded optimised,
New Direct3D 9.0 renderer, entirely using HLSL, For
Windows XP (x86/SSE and x64/SSE2 - Fully optimized for
AMD64 X2). MacOSX : Multi-threaded optimised, taking
fully avantage of Dual G5 and Intel Core Duo. Universal
binaries (x86/SSE2 and PowerPC/Velocity Engine optimized)
New OpenGL rendererer, OpenGL 2.0 features optimized
(hardware point sprites, GLSL) - Compatible with MacOS X
10.4 or better only. |
| 1.5.4 |
(Windows only) Now using DirectX 9.0C
(Standard version). Native 64-bit version for Windows
x64. Bug fixes in OpenGL, Direct3D and Software
renderers.
|
| 1.5.2 |
Removed dependencies on DirectX 9.0
August 2005 (now uses DirectX 9.0c Standard). Improved
stability in full screen with DirectX 9.0c and resolution
switching. |
| 1.5.1 |
Public release, Added search engine,
Added fullscreen effects (bloom rendering), Several bug
fixes, Available for Windows and MacOSX 10.4. DirectX
9.0C June 05 Update required for DirectX rendering
(installer is now provided). Fixed software
renderer.
|
| 1.5.0 |
First beta release : Improved MacOS X
support, Updated software renderer (PC version) with MMX
and SSE2 support, Ability to update MPC from application
(no need of mpc2xml.exe anymore), Version checking,
Saturn now produces shadows on the rings, Added more
Saturn moons, Reliable Saturn, Mars and Jupiter moons
position computations, Updated DirectX and OpenGL support
(ATI R200 renderpath), Faster loading time, Bigger star
database (based on HYG v1.1). |